Video Bands

Samples made in Cinema 4D, but could be done in most 3D programs.

Cinema 4D 8.1 scene File: VideoTextureBands.c4d

Sample effect above (click image to play.)

In this case, the "Galaxy" shader is used with modified colors. Almost every Cinema shader worked except the "Rust" shader (which would render like "cubic" mapping instead of flat.) Procedural shaders let you experiment with settings to control colors, style and apparent movement.

The texture is applied to the cube with flat mapping, and using the texture tool, rotated on the X axis 90 to map to the cube top. (see texture in relation to cube below).

This texture will "fade in" from black as the edge of the galaxy texture begins to streak down the front face of the cube. (White lines added to show cube shape not in actual file).

The top view showing a starting point of the texture. Set the ending position at the frame needed for your texture loop. Experiment with lower animation frame rates ( 5, 10 FPS) which can be modified in your video program to give a more "jerky/grundge" effect. The motion doesn't have to be smooth.

Render to the "front view" or switch camera view to "front".

A modified "Stars" texture produces a "random lines" effect.


Making Animated Video Background Textures

Textures applied to the top face of a cube with Flat mapping, streak down the

front side of the cube creating a variety of animated textures for motion graphics.

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